Brought about entirely by laziness
We all have known that feeling: getting to the top of the tower and trying to find an easy way down. Sometimes you can glide, sometimes you can’t! And it’s applicable to just about every game outside of theAssasin’s Creedseries, which provides leaps of faith exits down to the ground by default. ThisZelda: Breath of the Wildbomb launch exemplifies that feeling of impatience.
Taking place in the early game,Redditor Ycat137makes their goal plain: “I was too lazy to jump down the tower steps.” We’ve been there! Instead, they opt to run over to the ledge, look for a body of water, and blast themselves toward it mid-air with a bomb. Amazingly, it works. It’s low-techwindbombing. In fact, most of you are probablyexpectingthe windbomb to happen, but it didn’t. It’s the comedic setup that makes so many of theseBreath of the Wildvideos sing.

I’ve felt this way so many times withElden Ring, which doesn’t have an easy access gliding mechanic. The number of times I’ve looked at a ledge and gone “can I jump down that chasm without dying” is in the hundreds. I’m on constant high alert looking for elaborate stones that can soften my fall, and falling down, in games, is an absolute art.








