Get to know the people that make great videogames

Today on Sup Holmes we welcomeErin Reynoldsof Flying Mollusk to the program. Erin’s been in the game industry for over ten years, having worked on a variety of games for big publishers, including working as senior game designer onZynga Pokerandconcept artist on the original creative development team forEpic Mickey.Now she’s off on her own, working with a small team onNevermind(currently on itslast days of a kickstarter campaign), a game designed to encourage players to learn to manage their stress while exploring the horrors of anxiety and dysphoria.

Erin says her goal is “to create games for good (or “positive games” as I like to call them). Games that are just as fun and compelling as any other game currently out there but, in addition to being entertaining, ones that also give back to the player in some way.” A lofty and noble pursuit! Sounds similar to whatEA co-founder Trip Hawkinshas been up to lately.

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We’ll be talking to Erin about how she got started in the industry, if she was the one who drew thatawesome animatronic bear-scorpion, the challenges of making a game about something as serious as clinical level anxiety, her thoughts on what games do better than other mediums, if I was overreacting whenI called this Fox News guy a jerk, and a whole lot more. Join us at 1pm PST/4pm EST for the whole kaboom.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover