Third major patch out today
Born Ready Games has responded to community and critic feedback with a new patch forStrike Suit Zerowhich introduces a first-person cockpit view for all ships, multiple difficulty levels with the added promise that some difficulty spikes have been addressed, user-made checkpoints (!), and a revamped targeting system.
The patch also has fixes for more of the remaining bugs, which you can see below in the full patch notes. I passed onStrike Suit Zeroinitially due to a lack of leisure time, not a lack of interest, but hearing about these improvements makes me believe that was probably for the best. This is starting to sound like the game it should be, which means I’ll need to grab a copy here shortly.

Patch notes:
Implemented the cockpit:
Checkpoints now saved during a mission — The Player can resume missions from the last checkpoint. Restarting a checkpoint will leave you with the flux you had when you started it
New difficulty modes added: Easy and Hardcore

Added message to start of the game first time running with new difficulty options
Created new Targeting Filter: override the current Select Nearest Objective functionality. Use mouse wheel or back button on pad to change Target from dynamic list of targets, press target button to confirm.

Updated lighting on all missions
Fixed intensities and colours

OUTPUT/ASSERT macros to allow output to stay on in distribution without performance hit
Support for direct input force feedback, edit ForceFeedbackEffect.ffe with DXSDK8 tool fedit.exe to make your own effects.

Fix for windows 8
Fixed exit message and added fail message in Mission 4

Fixing for success scores to match gold medals scores across the board
Fix for Mission 7 upgrade not unlocking in some circumstances

Fixed plasma projectiles that were not properly targeting the turret platforms.
Fix crash with hanging entity bug with multiple entities have same name.

Decreased the explosion screen flash on the doors in Mission 13
Fixed subtitles issues with the epilogues

Fixed bug with turret dead zones
Bug Fixes in Mission 9
Moved explosion spawns to their own spawn points, and changed swap delay for the supply cylinders on the fuel platform.
