In the run-up to the long-awaited 1.6 update forStardew Valley, creator Eric Barone has beenposting lines from the patch notesevery day on Twitter. This is ongoing until it gets released on March 19 (next Tuesday). In the meantime, modders should be ready for the changes.

In a recent post onNexus Mods– one of the biggest repositories for game modifications and custom content – the site is gearing people up for version 1.6 ofStardew Valley. While there’s excitement inbound, especially given the tweaks and new content that’s a-coming, anyone who mods the game is being asked to prepare.

Stardew Valley: the player stood in the middle of the town square with a small NPC map in the left-hand corner.

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According to the post, a “considerable chunk of mods will be broken” after the game updates. While data shows that around 44% of mods for version 1.5.6 should be compatible with 1.6, that leaves more than half that likely won’t be.

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How can I – a modder – prepare?

Nexus says that some are already hard at work, making sure the update is as “seamless as possible between 1.5 and 1.6 for mod authors.” It also seems as though migrating over should be pretty forward. The site has provided a link to amigration guideto help people out.

For anyone who’s not looking to make theirStardewmods compatible just yet, it’s recommended to put “a note in either your description or pinned comments to that effect to help offset the flood of questions about the update from users.”

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As for general users, it’s possible tofilter the modsto only show ones that will work with 1.6. Looking at it currently, there are 41 that should work once the patch rolls out. However, that does mean over 14,000 will need a bit of work.

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A ruined police station in Raccoon City in Resident Evil Requiem.