The cars were weirdly static before this update

Nintendo is revisiting an absurd amount of classic tracks inMario Kart 8 Deluxewith the Booster Course Pass, and while most of the attention is fixated on thejust-released second wave of DLC, there’s one small but appreciated change that’s worth noting. Now, in the final stretch of Coconut Mall, the Shy Guys don’t just sit there in their cars.

The developers shared a short clip of the new Shy Guy antics.

Mario Kart 8 Deluxe Coconut Mall Shy Guy cars

Meanwhile, there’s been an update to Coconut Mall…pic.twitter.com/WXiQhOCLSL

— Nintendo of America (@NintendoAmerica)June 29, 2025

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Granted, in the originalMario Kart Wiiversion of Coconut Mall, the obstacles weredeadlier— the cars drove back and forth and were harder to avoid. That isn’t the case here.

This Coconut Mall fix is more of a middle ground forMario Kart 8 Deluxeplayers.

Football Manager 26 promo art

The Shy Guys are less static than before (excluding the Time Trial mode, as pictured above), but they aren’t too annoying, either. Before, they felt lifeless in a kind of jarring way, and people definitely noticed that something felt off near the finish line. So it’s good to see Nintendo go back and improve things, even if it’s a small detail in the grand scheme.

After you’re done playing theTurnip and Propellor Cupsin Wave 2 of theMario Kart 8 DeluxeBooster Course Pass, maybe circle back for a match on Coconut Mall. I’m excited to hop online tonight, especially for the all-new track, Sky-High Sundae.

Cover for Max Payne

At this point, kind of against all odds, I feel like I’ve gotten good mileage out of the Nintendo Switch Online + Expansion Pass.

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A ruined police station in Raccoon City in Resident Evil Requiem.