Do you guys remember how, inFinal Fantasy VII, the character models during battles were tall, lean, and fairly well-proportioned, whereas the character models on the overworld map were short, plump, and super-deformed? It was almost like gettingThe Muppet Showone minute and thenMuppet Babiesthe next.

I doubtFinal Fantasyor Muppets were running through Polycount forum user Nix’s head when he had the idea to take characters from across theMass Effectuniverse and render them with PS1-level geometry. Of course, the final product is way beyond what the PS1 could accomplish, thanks to Nix’s use of hi-res textures. He also rendered the scene with a set of lower-res textures, yet it still looks fantastic and out of the PS1’s league.

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For a series that dives deep into uncanny valley territory, this super-deformed, low-poly re-imagining looks a billion times better (to me, at least). Sporting this look, I can almost imagine aMass Effectaction platformer orPower Stone-style party fighter. Everybody looks so adorable, from Shepard to Tali to anactuallybaby-facedLiara. There’s nothing about this that I don’t like!

lowpoly mini Mass Effect scene[Polycount]

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