The partygoers of Blackreef should be a little more aware of their surroundings now
Deathloopreceived itssecond major game updatesince launch today, and a major focus of it is on the NPCs. Game Update 2 forDeathloopaddresses a litany of NPC reactions, pathing, and other odds and ends pertaining to the non-playable denizens of Blackreef.
With the update live, NPCs should now react to bullets whizzing by them, like when you miss a headshot. They should also react when nearby NPCs are assassinated, hear better and react faster to falls, and they can deduce the direction from which a grenade was thrown now. Also, a weird interaction with NPCs no longer trying to kill Colt if Julianna has used Nexus to link them is now fixed. That one didn’t turn out so great for the NPCs.

NPC Behavior
The rest of the patch notescan be found here, and they address a lot. From accessibility and quality-of-life to some updates to Invasion gameplay, it’s a pretty hefty update forDeathloop.
Deathlooplaunched a few months ago andmade a pretty strong impression. The updates since have worked toaddress various technical fixes, as shown by the NPC changes too, but the core gameplay of looping, sneaking, and shooting still seems to be humming along.








