Oh, and without a horse, or running even
BeatingElden Ringwithout rolling is impressive. Beating it without jumping is impressive too. And same for running. Or using a horse. How about we addall that togetherinto one run?That’s just what Iron Pineapple did.
Assisted by the “max equipment load” mechanic, they were thankfully able to curb any accidental rolls, jumps, or runs. So as most players know, there’s three “weight states” in mostSoulsgames. But you can actually gobeyond thatwith “overloaded,” which prevents running, dodging, and jumping: on top of a stamina penalty. I’m got massiveDark Souls IIIwithout walking vibes from this run.

I’ll break down this particular challenge below,but note some minor spoilers (mainly names):
Here’s how theElden Ringwithout rolling run went:
As usual, Iron Pineapple’s commentary adds a new layer to the challenge itself. They point out that there’s actually a soft “recovery roll” when you’re knocked down (by tapping dodge), which isn’t technically arollroll. Blocking is absolutely key in this run. Note that without those sweet dodge roll iFrames you literally cannot avoid some attacks, and in many cases, you can’t even backtrack/retreat to drink a potion: so you have to chug-tank and basically pray. Using a bow to pick off enemies was also crucial in swarm situations.
If you want to check out the entire video below, it’s only 35 minutes: most of the fluff/walking is edited out!








