And if the environment were invisible

Today is a good day to celebrate rainbows, eh? I mean, every day is a good day to celebrate rainbows, and even if that weren’t the case, I’d still highlight Super 91 Studios’Ink. It started as an entry toLudum Dare 32, whose theme was “An Unconventional Weapon.”

The weapon in question is paint, or ink, or multicolored blood. Players control a white quadrilateral that leaves behind a trail of colorful goo that highlights edges, platforms, and spikes. Doing a double jump will spray ink in all directions, acting almost as a sonar for the surroundings.

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It’s almost as if the developer tookSuper Meat Boy‘s blood trail and made a game specifically about that, in a world not unlikeThe Unfinished Swan‘s. Ink stays from life to life, so even a death can be a useful tool; the explosion of paint reveals more about the hazards of the environment.

Inkhas made it through Steam’sGreenlightprocess and is planned for release on Linux, Mac, and Windows this summer. It will possibly release on Xbox One later.

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