Just like Modern Warfare or Black Ops
Through the years,Call of Dutyhas had plenty of titles that have served different roles. Some, like theModern WarfareandBlack Opsgames, are individual installments in a sub-series of theCall of Dutyfranchise. Others, likeWorld at WarandGhosts, are just one-offs that fill the gaps from year to year. If Infinity Ward’s forecast is correct,Infinite Warfarewill firmly be in the former group.
Speaking withPolygon, narrative director Taylor Kurosaki says that the developer seeInfinite Warfareas the start of a new sub-series. “We want to establish our own new sub-franchise, our own new branch of theCall of Dutytree. What we are developing here could certainly support multiple games. We’re trying to develop a very rich world that we’re not even close to exhausting,” he said.

Kurosaki also commented “Everyone was interested in this setting. It afforded us a lot to do from a gameplay perspective. The setting was something we as a team were all united behind. Brian and I and Jacob Minkoff — the design director at Infinity Ward — the three of us set about looking to tell a classic story set against this more futuristic backdrop.”
He’s right. Space is an interesting setting for this kind of game, but it’s also a huge tonal shift for what players are used to — and it’s alreadynot sitting wellwith a lot of people. Kurosaki equates this to the change betweenCall of Duty 3and the firstModern Warfare. “I’m sure that the Infinity Ward team felt the same kind of tremendous burden when they went from World War II to modern warfare. It’s an entire world with new weapons, vehicles, AI, under-the-hood stuff. We’re doing the exact same stuff here. This is as much of a sea change,” he explained.

Infinite Warfaremight be the beginning of a new sub-series inCall of Duty, but it’s going to have to prove itself right off the bat. If this is received as poorly as the reveal trailer was (and, most importantly, if it fails to hit sales projections), Activision might very well reverse course. It needs to make a splash or else the studio might not ever get the chance to explore this rich world that Kurosaki envisions.







