He’s also adopted the Switcher lexicon

We’ve reached an unusually collaborative point in our industry.

Back when Sega was part of the shit-slinging crowd alongside of Sony, Nintendo and Microsoft, anything went. Developers would openly dump on other platforms, games would be closed off (“multi-platform” was a rarity, in most cases you’d get completely different versions of the same release on different platforms), and there was no such thing as cross-play. But now the industry has changed considerably, with platforms linking arms and big dogs like Phil Spencer openly praising other platform holders.

God of Wardirector Cory Barlog has always been a sort of industry darling, but this past week he’s been praising both the Switch and his competition: CD Projekt Red’sWitcher III. After sharing that he was really loving the new Switch port on his Lite hardware, Barlog noted: “It is a portable version of a game that is like 3x the size of ALL the games I have ever made combined! It is some kind of dark sorcery that did to get it run on the Switch so I am more than cool with the graphical tradeoffs required to realize this glorious feat of dev magic.”

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It’s such a simple statement but a very humble one, and another key marker of how far the industry has come since the scrappy “Attitude Era” ’90s and early 2000s fallout of said era.

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