“Huh?” seemed to be the common reaction to the announcement of multiplayer inGod of War: Ascension. I have since warmed up to the concept, though it is admittedlydifferent. Sometimes, it’s worth exploring such options just to see where they take you.

The Penny Arcade Report chatted withAscensiondirector Todd Papy about how and why “Favor of the Gods” came about. “I understand it’s a franchise,” he said. “I’m not going to take Kratos into space and say, ‘Okay! You’re on Mars!’ But I understand this is a franchise.

Article image

“People expect certain things because of that, but it’s more about how can we take what they expect and freshen it up to make it feel new? I worry more about complacency than I do the new stuff. The reason for that is after awhile it might start feeling stale. To me, if you’re not pushing, you’re losing ground.”

So, where did multiplayer come from? “At the end ofGod of War III, there’s a challenge mode, where you can fight Kratos on Kratos. One of our content designers got it working where you could actually play against each other. That was really the genesis of the multiplayer,” explained Papy. “It was like, ‘Oh shit, we could do this!'” And they totally did. The longevity of the mode post-release seems questionable, but I like that they’re trying in the first place.

A battle scene in Battlefield 6 Open Beta

God of War: Ascension’s multiplayer feels like a hi-def Power Stone 2, with eviscerations[PA Report]

capcom evo moment 37

GigabyteMon

A snap of the upcoming MESA update in PEAK

Naked Snake sneaking around in MGS Delta.

Battlefield 6 aiming RPG at a helicopter

BO7 key art

yordles animation still image

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.