[This is just one of the new games available inThe Orange Box. Don’t forget to read our reviews ofEpisode TwoandTeam Fortress 2, and keep your eyes peeled for forthcoming console reviews.]

It’s no big secret that I’ve been eagerly awaitingPortalsince its initial announcement long ago. When Ifinally got my hands on the game at E3, it was plain to see that Valve had created something special; manipulating the portals by way of the Aperture Science Handheld Portal Device got me into a whole new mode of thinking. I found myself reevaluating common conventions of first-person titles and had to shake a lot of old habits. Like a drug-addled hippie, I walked away from the game spitting at my colleagues and muttering nonsense aboutmotionandspace. These mutterings, naturally, were deftly ignored.

Article image

Getting my hands on the game proper was like an extension of the aforementioned acid-esque experience. It was incredible, it was gripping, it was a promising new addiction, it was — over?

Hey, wait a minute!

Portal (PC)Developed by Valve SoftwareReleased on October 10th, 2007

Ever seen “Cube”? We were made to watch it in my Canadian Literature class, the last literature course I took as part of my English major requirements. I had seen it before, but not in such a way where I was expected to, y’know,thinkabout it. From the film we were supposed to cull some sense of Canadian identity or aesthetic, but I struggled — all I could see was a bunch of anxious folk stuck in a deathtrap and killin’ eachother slowly. Thinking about it academically gave me a nosebleed.

Hell is Us gameplay reveal

Having endured the film in such a way, you’re able to imagine how warped my fragile li’l mind was going into a game likePortal. Incorporating the same sterile, clinical sort of aesthetic and limited understanding of the circumstances surrounding the character’s involvement in the Aperture Science Enrichment Facility’s testing program, this was a game that IknewI was going to overthink. The constant disorientation of moving through portals into different parts of a map where my view has to adjust to compensate for the newdirection of Goddamn gravitydoesn’t help, either. Fortunately, there’s quite a bit inPortalto overthink and dissect.

Dumped into small quarters containing little more than a toilet, asleeping pod, and a radio, the player isn’t given much information as to what exactly is going on inPortal. The vaguely feminine mechanical voice of GLaDOS, theonlyother character in the game, rings out over intercom and informs you that the test has begun. Nineteen test chambers to acclimate you to the use of the portal gun await, along with some… less than desirable consequences should you fail. And that’s it. You’re off.

Black Ops 6 Season 5 Multiplayer Ransack Mode

The mechanics at work inPortal‘s gameplay are similarly simple. Once you pick up your Aperture Science Handheld Portal Device (zee gun), you have the ability to plant a portal on any flat plane available to you, with some exceptions. Certain walls and floors can’t be portal’d (usually those which are darker or textured in particular ways), and any planted portals will dissolve the moment the player passes through certain fields. Though these restrictions might sound stifling on paper, there’s actually quite a bit of freedom to be had once you’re granted use of both orange and blue portals. Your weapons are your portals, weighty objects like storage cubes, and your mind. No guns, no explosives, nonothin‘. Just you and your portal-slingin’ device.

Portalincludes nineteen test chambers, the first 13 or 14 of which you’ll blaze through in less than an hour. Designed to acclimate you to the subtleties of portal-based gameplay, these initial chambers are almost embarassingly simple. The final five chambers will be where you spend most of your time, and demand a good two and a half hours versus the preceeding 14’s thirty-plus minutes. Once things get rolling you’ll be doing some truly amazing stuff with your portal gun, particularly with the momentum puzzles — using gravity to slingshot yourself out of a portal at high speeds. The puzzles demand not only a keen eye for solutions but a quick finger in pulling them off, confirmingPortal‘s “action-puzzler” status. Perhaps most noteworthy about the game in this respect is the way it gets you to really think differently about a level; likeCrushbefore it,Portaldemands review of how we associate with level design, particularly the first-person variety.

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

The gameisshort, though — almost cruelly so. It spends much of its content just getting the player rolling, and while the remaining puzzles do take a bit of time to complete (particularly the last — I’ll say nothing, but trust me, it’s the bulk of the experience), I was really hoping for more time to screw around inside the testing facility. Once the game is completed you’re granted access to “advanced” versions of some of the levels, which arefrightfullydifficult and should take a bit of time to work through.Portal‘s brevity will hopefully be remedied by future map expansions and additional content, but for now the game feels just too short. Hopefully we’ll be seeing some exceptional user-created content in the near future.

Valve’s trademark storytelling makes an unexpected but undoubtedly exceptional appearance inPortal. It’s a hilarious game, chock full of some of the darkest humor I’ve ever seen. GLaDOS, the mechanized voice which reports on your progress and offers backhanded pick-me-ups and promises of cake at the test’s conclusion, is the source of just about all of it. She’s condescending and mockingly bureaucratic; her lines begin with an informative tone and become more sinister and malicious as the game goes on. By the game’s end you won’t be able to imaginePortalwithout her voice ringing in your ears, and the credits solidify GLaDOS as one of the best antagonists to appear in a game in ages.

PEAK Bing Bong plushie

Though the game itself is remarkably sparse in exposition and environment design (again, sterile and clinical testing facility), there’s a surprising amount of context and story information to be drilled. I won’t say much, but there are moments — you’ll know them when you see them — that the environment makes huge reveals about what’s going on at Aperture Science. Though the game itself is heartbreakingly brief,Portaladds a great deal to theHalf-Lifeuniverse thanks to these particular moments, the game’s conclusion and GLaDOS’ contributions to the narrative. This brand of storytelling is uniquely Valve’s.

Portalis a fantastic game and well worth the price of admission, particularly for those netting the title as part ofThe Orange Box. Valve has put together a remarkable title with intriguing and ultimately rewarding gameplay as well as some of the funniest writing in gaming today. But much like GLaDOS,Portalmight strike some as huge tease — an insanely promising play scheme cut short bycriminallybrief length. If the game was miserable this wouldn’t sting so badly, but unfortunately for ValvePortalis one of their most brilliant titles among a catalog of brilliant titles. Buy it, play it and pray for map expansions.

Silent Hill f: a woman’s face covered in blossoming but deadly looking flowers.

[Look at me still talking while there’s science to do!]

Mei NERF gun in OW2

Battlefield 6 vehicles combat

Several men standing and watching at an explosion in the distance in Battlefield 6.

BO7 key art