InArknights: Endfield, making strategic use of Status Effects is ideal for success in combat. While team composition and character selection are undoubtedly important factors, understanding how to mix and match these effects can give you a genuine edge in battle.

How do Status Effects work in Arknights: Endfield?

Status Effects inArknights: Endfieldfunction off aPrimerandDetonatorsystem that requires using twotaggedSkills.

To activate a Status Effect, you first need to apply an introductory Status, known as aPrimer, to an enemy using a tagged skill. Primers are divided into two types:PhysicalandElemental, determined by whether the skill used is Physical or Elemental in nature, which most abilities are.

All Physical Primers

There is only one Physical Primer inArknights: Endfield, and it is calledVulnerability. Vulnerability is depicted as awhite shieldnext to an enemy’s health bar. Physical Skills with any sort of ability to apply a Physical Status will first inflict Vulnerability. Vulnerability causes enemies to suffer more Stagger damage than other attacks and serves as the Primer for causing any of the other available Physical Status Effects. Keep this in mind.

All Elemental Primers

There are several Elemental Primers inArknights: Endfield, and unlike Vulnerability,they do nothing on their own. They serve as the Trigger to future Elemental Status Effects. Here is a list of them for your reference.

When an Elemental Primer is active on an enemy, anicon representing the respective Elementwill appear next to that enemy’s health pool.

Status Effects in Arknights: Endfield

Once a Physical or Elemental Primer is applied to a target, it becomes vulnerable to a Status Effect. To trigger it, you must follow up with a concluding Status called aDetonator.

Applying a Status Effect

To trigger apply a true Status Effect, a Detonator skill is required. Detonators are Skills that ‘trigger’ the secondary effect of a Primer. Almost every Skill that functions as a Primer, can also be a Detonator because of their tags. This is important specifically forElemental Primers, as theorder in which you apply a Primer and Detonator will affect the final Status Effect outcome. Sound confusing? Don’t worry, it’s not as bad as it sounds. Here’s an example of both a Physical and Elemental Status Effect:

Using Ember, a Fire character with primarily Physical Skills, you can apply theVulnerabilityStatus Effect by attacking an enemy with herCrusader of Cindersskill. If you useCrusader of Cindersagain on the same target, the second application ofVulnerabilityit applies will trigger aDetonation, resulting in theKnock DownStatus Effect. This occurs because Crusader of Cinders has the Knock Down tag.

Vulnerability in Arknights: Endfield

On the flip side, if I wanted to apply theCombustStatus using Laevatain’sBlade of Conflagration, I would first need to applyany non-Heat Elemental Primerto a target. This is because Combust requires aHeat detonatorto be triggered properly. Blade of Conflagration has theHeattag, so the combination would look like

If a Heat Primer is first before anything else, the end Status Effect will be something different from Combust. This will become clear to you when I list all possible Status Effect combinations below.

Cryo Infliction/Primer in Arknights: Endfield

All Status Effect Combos in Arknights: Endfield

There are many different Status Effects inArknights: Endfield, and they are all the final result of a combination of Primers and Detonators.

All Physical Status Effects

Knock Back

Hitting an enemy afflicted with Vulnerability using a Skill with theKnock Back tagwill cause them to be flung back while suffering a big loss to their Stagger bar.

Lift

Vulnerable enemies hit with a Skill with theLift tagwill cause them to be levitated in the air helplessly, unable to defend themselves for several seconds. They will also suffer extra Stagger damage.

Knock Down

Vulnerable enemies struck with a Skill that has theKnock Down tagwill cause them to be knocked prone to the ground while suffering significant Stagger damage.

Physical Skill Primer + Skill with Knock Down Tag = Knock Down Status

Ember in Arknights: Endfield

All Elemental Status Effects

Heat Burst

Enemies hit by two Skills with theHeat tagback-to-back will apply Heat Burst to that enemy. Heat Burst does massive Heat damage to the target.

Electric Burst

Enemies hit by two Skills with theElectric tagback-to-back will apply Heat Burst to that enemy. Electric Burst does massive Electric damage to the target.

Cryo Brust

Enemies hit by two Skills with theCryo tagback-to-back will apply Cryo Burst to that enemy. Cryo Burst does massive Cryo Damage to the target.

Nature Burst

Enemies hit by two Skills with theNature tag,back-to-back, will apply Nature Burst to that enemy. Nature Burst does massive Nature Damage to the target.

Combust

Hitting an enemy withAny Elemental non-Heat tag Skillfirst, then following up with aHeat tag Skillsecond will result in theCombustionstatus. Combustion is a Heat DoT (Damage over Time) status that deals its damage based on the Attack stat of the character that triggered it.

Electrify

Hitting any enemy withAny Elemental non-Electric tag Skillfirst, then following up with anElectric tag Skillsecond will result in theElectrificationstatus. Electrification deals instant Electric Damage to the target and causes them to suffer increased Arts Damage.

Solidify

Hitting any enemy withAny Elemental non-Cryo tag Skillfirst, then following up with aCryo tag Skillsecond will result in theSolidificationstatus. Enemies under Solidiificaiton are frozen solid and suffer increased Physical Damage. When dealt enough Physical Damage, they will suffer theShattersecondary effect, which ends Solidification on the target but causes them to target a massive burst of Physical Damage, as a result.

Corrode

Hitting any enemy withAny Elemental non-Nature tag Skillfirst, then following up with aNature tag skillsecond will result in theCorrosionstatus. Corrosion gradually eats away the afflicted’s Defense stat over time, and triggering a second Corrosion while the first is still active will maintain the Defense reduction.

Surtr in Arknights: Endfield

Knock Down in Arknights: Enfield

Heat Burst in Arknights: Endfield

Nature Burst in Arknights: Endfield

Combustion in Arknights: Endfield

Corrode in Arknights: Endfield